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All smash ultimate palette swap renders
All smash ultimate palette swap renders





all smash ultimate palette swap renders

  • An unused texture for the Sans Mii outfit can be found in the files that shows his blue glowing eye and a glow effect like the one used for Gaster Blaster but for the eye.
  • In the final game, it is colored purple, just like in Super Smash Bros.
  • A pre-release image of Luigi in his Waluigi inspired costume has the "L" colored green.
  • However, in his default overalls artwork, they are white.
  • Wario's buttons on his overalls in the E3 video were gold, as opposed to their usual white.
  • all smash ultimate palette swap renders

    The final game would show Nana in the front for the 5th-8th alternate costumes. In the demo, the Ice Climbers on the character select screen always showed Popo in the front.However, Link's hat in the Tunic of the Wild costume was pointed toward the top right, while in his official render, it goes behind his head and is pointed to the left.In the E3 demo of the game, Mario, Pikachu, Villager, and Link's portraits used their in-game models as opposed to the renders made for them in the game.In the E3 demo, Sonic's fourth alternate costume used a pale blue shade of fur rather than white fur like in the previous game.

    #All smash ultimate palette swap renders skin#

    Similarly, the Pokémon Trainer's seventh palette swap had light skin, but was changed to dark skin in the final game. In the demo, Villager's seventh and eighth alternate palette swaps had light skin like in the previous game, while in the final game, they have dark skin.Ridley has two alternate costumes based off of Meta Ridley, but they were not present in the demo, instead featuring black and white recolored Ridleys as placeholders.Final Destination in the E3 demo was simply the Omega version of Battlefield, as the final design was not revealed at the time.Ĭharacter select screen and costumes.







    All smash ultimate palette swap renders